First off I am liking the controls, an especially the bullets going on in a straight line, which made it much harder to hit someone.
-There were the obvious lag problems when it occasional freeze and the continuous disappearances like something from a Stephen King story.
-I think there was something with hit collisions or health, because it seemed like my shots either did less damage or they weren’t registering. A lot of times I was right behind an enemy and I was hitting him for a while, but their health seemed to stay the same. Sometimes their health was gone but they wouldn’t die, and it happened to me as well, where I had no health but I was still alive and my screen kept flashing red.
-The “Friendly/Hostile” recognition seemed to be off as well, because I had some trouble at first figuring out who was an ally. I would aim it at a hostile and it would say “Friendly” and then switch over to “Hostile,” and vice versa on an ally. It seemed like it first marked the last one targeted, so if I targeted a friendly and then a hostile, it would mark it as friendly and then switch to hostile.
-I wasn’t sure how to read the chart on the right that listed the targets and targeted. I’m guessing it’s maybe supposed to be like an update list like you see in FPS games where it says who kills who, as in “Michael23 [C4] WingMan854.” If so then I couldn’t read it and it made no sense to me.
-The spawning radius seems to have helped make battles more spread out so that there isn’t one big battle going on. The only thing I have to complain about there is that when I spawned I no longer faced the battle, so a lot of times I assumed everyone just disappeared again.