Continuing the discussion from Alpha test feedback July 12, 2014:
Join us at www.ageofascent.com for a 30 min playtest Saturday, Aug. 9th, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK
Release Notes
- Hit detection and ‘firing solution available’ have been fixed
- Target weapon impact sounds
- Complete Cloud Engine rework:
- Hardware accelerated SIMD calculations using RyuJIT
- Moved to .NET 4.5.2 to take advantage of WebSocket buffer fix
- Vastly improved inter-thread communication
- Playtest setup has been automated and complexity reduced
- Browser <-> Cloud messages fixed
- Scores and player counts update fast and correct
- Names, team colours correct
- Trails no longer go crazy on ship respawn
- Old events not played back on respawn
- Missing ship names fixed
- Tally board showing correct data
- Shields correctly respond at impact time rather than before
- Fixed “who destroyed” you not displaying
- Your hit shield lights up more clearly
- Trails now display for all ships
- Reduced weapon fire sound
- Shortened weapon visible range to reflect accurate range
- Reduced GPU pipeline stalls
- Dynamic music is back in game
- NPC disconnection bug resolved
- NPCs now respawn correctly
- NPCs aren’t attacking but will respond to attackers
- NPCs speed now varies
- NPCs renamed to “Defense Force N”
GM Rikoo