Continuing the discussion from Alpha test feedback July 12, 2014:
Join us at www.ageofascent.com for a 30 min playtest Saturday, July 12, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK
Release Notes
- Complete Cloud Engine rework
- Hardware accelerated SIMD calculations using RyuJIT
- Moved to .NET 4.5.2 to take advantage of WebSocket buffer fix
- Vastly improved inter-thread communication
- Browser <-> Cloud messages fixed
- Scores and player counts update fast and correct
- Names, team colours correct
- Targeting has been improved
- Bug causing NPC disconnection resolved
- Trails no longer go crazy on ship respawn
- Old events not played back on respawn
- Missing ship names fixed
- Tally board showing correct data
- Fixed “who destroyed” you not displaying
- You’re hit shield light up more obvious
- Trails now display for all ships
If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent
Thank you all for joining us on this journey!