Inside Age of Ascent with Ben Adams

<a href=“” title=“Hanselminutes Podcast, “Fresh Air” for developers” target="_blank">Scott Hanselman talks to Ben Adams, the CTO of Illyriad Games, about their new massively multiplayer space game “Age of Ascent.” Why is it interesting? It’s massively bigger than any other game and it’s written with web technologies like JavaScript and WebGL. Can they pull this off and scale?

Check it out on the Hanselminutes Podcast, “Fresh Air” for developers.

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I find it mind boggling cool that you are pushing the limits of the software you’re using and end up improving it as well.

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