All in all it looks great and was fun for the alpha of just the dogfighting features. It took me a little time to get in the mindset of piloting since I’m used to controlling a person on the ground, not a vehicle in flight. But the basic mechanics seem to work - I could decelerate to tighten my turn radius and accelerate to close distance - which I remembered eventually from old flight games though it was not mentioned anywhere. I did get the kill count up to 21, so it wasn’t too hard to figure out.
I had a bit of difficulty telling when someone was behind me though I imagine the radar features will help with that.
I notice that the “thrust” seems to give me a constant velocity so it is more like setting desired speed and letting the ship manage the thrust for you than controlling thrust.
I found it impossible to shake off some of my opponents. Were those bots or are some people that good?
In a battle we would eventually want to be able to coordinate with each other so it’s a little easier to stay alive. Approaching a group of hostiles alone meant certain death.
It was hard to get credit for a kill with so much exchange of fire. I know I had a few where just the last shot was taken by someone else. That would be annoying if it meant I didn’t get any experience for it.
I managed to get the fire key stuck when getting killed several times but tapping it unsticks it.