Alpha Test Feedback June 18th 2016

Scores from this playtest are shown below, please provide your feedback on your experience!


Release Notes

  • Ship trails now indicate damage - don’t get hit!
  • Collision Detection is off
  • Server hot-spot tracing is on
  • Running on small dev cluster, ASP.NET Core x64 RC2, Kestrel in Microsoft Azure
  • Free-for-All (FFA) – all ships are hostile
  • Dual Projectile Multi-Cannons, 320 rounds/sec (19.2k per min), velocity 4 km/s, 7 km range
  • Next playtest after this one will be in four weeks (Sat July 16th)

If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent

Thank you all for joining us on this journey!

As usual i spent quite some time just going out and look to the battle from afar. However this time whenever another player rendered into the game it showed quite some of his/her previous path very bright as if they super speeded but then like x10.

Second is when you die, if you are using a mouse and are shooting at time of death you keep having the sound effect of shooting. Im not sure if i was actually still shooting then but you know those accuracy stats though.

Anyway as usual was a pleasure!

Forum registration issues fixed for today’s playtest