Scores from this playtest are shown below, please provide your feedback on your experience!
- Ship trails now indicate damage - don’t get hit!
- Collision Detection is off
- Server hot-spot tracing is on
- Running on small dev cluster, ASP.NET Core x64 RC2, Kestrel in Microsoft Azure
- Free-for-All (FFA) – all ships are hostile
- Dual Projectile Multi-Cannons, 320 rounds/sec (19.2k per min), velocity 4 km/s, 7 km range
- Next playtest after this one will be in four weeks (Sat July 16th)
If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent
Thank you all for joining us on this journey!