Alpha test feedback July 26, 2014

Continuing the discussion from Alpha test feedback July 12, 2014:

Join us at for a 30 min playtest Saturday, July 12, 2014 at 8pm UTC, 3pm Central US, 4pm East US, 9pm UK

Release Notes

  • Complete Cloud Engine rework
  • Hardware accelerated SIMD calculations using RyuJIT
  • Moved to .NET 4.5.2 to take advantage of WebSocket buffer fix
  • Vastly improved inter-thread communication
  • Browser <-> Cloud messages fixed
  • Scores and player counts update fast and correct
  • Names, team colours correct
  • Targeting has been improved
  • Bug causing NPC disconnection resolved
  • Trails no longer go crazy on ship respawn
  • Old events not played back on respawn
  • Missing ship names fixed
  • Tally board showing correct data
  • Fixed “who destroyed” you not displaying
  • You’re hit shield light up more obvious
  • Trails now display for all ships

If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent

Thank you all for joining us on this journey!


Unfortunately this weeks test has been cancelled due to unforeseen and unexpected server maintenance :frowning:

The next test will be August 9th


See you guys next week I guess.

Yeah; really sorry about that, PsychoRomeo - it was unexpected. Basically, because we’re still in development, we don’t have full redundancy set up on the dev boxes - which we would (ofc) have in a live production environment.

Many thanks for your last video; really useful for us to make sure that other people are seeing the same thing’s we’re seeing.