I usually get a bit nauseous in FPS shooters or space battles like this. For whatever reason it didn’t affect me this time.
I’m using a 3440x1440 monitor and played the test in full screen mode. The graphics looked great with one exception.
When I started the game my “guns” were firing from the lower right quadrant of my screen and not the center where I expected. Later in the combat it started firing from the center. I don’t know if the change occurred after I died and relaunched (most likely) or after I hit Enter to change mode and back.
It took a while to get a feel of the acceleration/deceleration, there may have been an on screen display of speed but I didn’t see it.
That’s very good to hear; we’ve tried to balance the speed of motion (for these playtests we’re all in fairly fast small ships) with the nausea factor; hopefully we’ve got it right. A lot of it is in the “anchoring” furniture (planets, moons, spacestations etc) and the Radar - both of which operate along the celestial plane.
That’s awesome. We’ve had some people play in some really outrageous setups before (this attachment was originaly 4044x953 - I had to shrink it just to upload it!)
That’s possible; and we’ve seen it before. TC will take a look and see what we can do to fix it so it works straight out of the box.
Interesting - onscreen display of speed is on the left side of the HUD crosshairs, right in the center (or rather lower-right for some of your experience). We do need to design a new HUD quite soon, to bring in concepts such as armour, heat etc - hopefully for the next playtest in 4 weeks time; and we’ll see what we can do to address the readout visibility.
Hope you’ll join us again, and many, many thanks for your feedback.