Continuing the discussion from: http://www.ageofascent.com/video-microsoft-cloud-age-ascent-browser-game-handle-50000-players/
When Illyriad wanted to create a game of a massive scale never before achieved, they turned to Azure, ASP.NET and Azure Service Fabric to engage over 50,000 players, through the browser on any device. In this video you’ll hear how they developed Age of Ascent on Microsoft’s cloud platform.