Join us at www.ageofascent.com for a 30 min playtest Saturday, 7th of March, 2015 at 2pm Central US, 3pm East US, 8pm UK/GMT (Desktop browser, mouse and keyboard)
Previous playtest feedback Alpha test feedback Feb 21, 2015:
Scores
http://player.ageofascent.com/Home/Scores/2015-03-07/
Release Notes
- Your Europa reclamation operation is under attack, fight off the invaders before they seize control of your carefully captured asteroids!
- Added asteroids to the mix
- Top velocity remains to 1000m/s and 2000m/s at turbo (up to 4,473 miles/hr)
- Shield regeneration rate reduced to 25% (+0.5 sec)
- Turbo cooldown increased by 10 seconds
- Acceleration and deceleration rates increased to match increased speeds
- We’ve added lighting for a sun which can be most obviously seen on the astroids, and we’re testing reflections and whether it effects render speed. You’ll see this most obviously if you go up close to a carrier, where we’ve turned the blacker surfaces into gloss rather than matt. They won’t stay that way, we just want to test how well the rendering engine copes with reflectivity.
- Throttled to 30fps
If you want to know the bigger picture and where we are heading don’t forget to check out: About Age of Ascent
Thank you all for joining us on this journey!