Happy New Year!
We’ve been very busy on AoA; and have much to show and tell over the coming weeks - just getting it all into readiness atm. We’ve changed a lot of the front-end; not only in terms of UI (to bring in windowed elements such as cargoholds, targeting lists, etc), but also in terms of technology, which is now rendering much more smoothly.
Sneak preview (not completely finalised yet, but close):
I’ll be making a fuller post at the end of this month about where we are now, what’s still to do, and some rough ETAs before we can reopen playtesting on the new shizzle.