Glad you liked the extra controls. On the framerate side, is there any chance you could run (if you haven’t already) a dxdiag or similar, if - perchance - you’re not a Windows user and also a https://webglreport.com/?v=2 and send me both outputs? Either PM here or email to email@example.com
Sshhh, don’t tell anybody… but simply hitting refresh (F5) on your browser will respawn you back in the centre of the map. Obv this is temporary, otherwise anyone losing a battle could simply disappear into the ether
heh, we haven’t turned LOCD (Large Object Collision Detection) on right now, as it’s easier to test without. However, you can tell we’re actually doing the detection by the bullet ricochets off the space stations etc. We’re just not bouncing you off them and/or inflicting collision damage - at the moment.
WASD/strafe are dependent on the particular ship hull. Different ship hulls, and different modules applied to any particular ship loadout, will have different modifiers to elements such as spatial translations etc. So - in the future - if you want more strafe translation - there’ll be things to fit your ship with (at, ofc, the opportunity cost of other module slots).
By scrollbar, I think you mean mousewheel?! If so, glad you liked it!
We’re certainly going to allow players their own keybindings in the future.
We don’t currently have inertia turned on; as things are right now, you can come to a full stop on a dime. This is actually a much better test of the systems in terms of interpolating positional data. Inertia can be used to hide a multitude of server-sync issues (much like wind-up animations in most other MMOs), and so we’re deliberately running without inertia atm. However, inertia is certainly going to be added to all ships in the future (eg a massive cargo carrier shouldn’t have the same 0-60km/h as an interceptor!).
Really glad you enjoyed it, and really look forward to seeing you next time!
Very happy you enjoyed the experience, and welcome to the AoA community!
Yeah, the sign-up and straight-in is pretty awesome, we think
As mentioned above on the WASD front… each ship hull has different parameters (and we’re all, currently, in the same ship), and you will also be able to fit modules into your ships to improve specific aspects of the flight envelope, in the fuller game.
Mouse DPI - is this the same as sensitivity? iirc, this is defined at your local computer end, rather than ours. However, this could be that you weren’t necessarily expecting the ship to be quite so responsive/lively as it was! The hull you were flying in this playtest is basically a fast frigate, and at the higher end of responsiveness; plus we didn’t have inertia turned on for this playtest either… and it could be that both of those combined to make you feel you were wrestling a live eel
Yeah, the dpi is the sensitivity. And you were spot on it is on my side, I just would have turned it down if I knew the game was so responsive and required more minute movements. Still great fun though!
Anytime that someone is saying that they might need to turn down their local mouse sensitivity because the MMO they’re playing is ‘too responsive’… gives everyone here at Illyriad Games a warm and fuzzy feeling
No problems logging in. Controls were smooth and it ran very well. I played mainly using the mouse.
Was really fun and the time went so quick. I thought I was doing well and got quite a few kills but the results say otherwise