Absolutely, I’m looking at the map at least 50% of the time. It is the eyes behind my head. When I see bullets flying past me, I boost away and look which blips move to follow, and that’s who I engage.
Unfortunately, you’re right. There’s two reasons for this I think. First, when I went back and watched the video I realized that I saw many situations where I could have reduced my speed. I think I was thinking about the notes I wrote and was distracted. Second, I tend to run out of fingers to press the F key when turning, I think this could be circumvented by using the mouse wheel.
Absolutely, and I think that’s evident in my score as well compared to the other two players above me.
I think this is because I have learned the distance ratio between the default tac map view and what I see on the screen. Now that you mention it though I can see what the benefits to zooming in could be, so I’ll give that a try.
I think the default map zoom is great for the current ship but I’ll give others a try next week. I’m really excited for the addition of new ships. Personally I’d like to see larger, slower ships that don’t necessarily have to aim in the same why that they’re flying.
That brings me to another point I was wondering about, is there a reason why ship strafing isn’t in the game? That is, there’s yaw, pitch, and roll as ways to turn, but only thrust as ways to move. Is there a reason we don’t see lateral movement like strafe or lift, or even the backwards movement that’s possible in frictionless space?
Here is an example of the range of motion that I would assume is possible (and ideal) in space.