Yeeeeehaw!!
That was tons of fun. I accidentally hit my Back button on my mouse a few times, and I donât know what happened to me in game at that time. Based on the video vs my stats, it looks like my score wasnât affected.
Good job Reiken, Awesome, and Kitsunami on the blue team and Damanur on the red team for getting in the top five! Awesome once again impresses us with his accuracy accolades, though I caught him in a bad spot a few times!
From the last time I played (a month ago) I noticed some new music tracks (which seem like deviations of the base ambient music) and new HUD elements. I still have a hard time telling whoâs red and whoâs blue in the heat of battle, but that seems fair considering everyoneâs using a placeholder ship. But I noticed I had to strain to see the names on the gravidar. It makes it really hard to track your target in a soup - which is fair, but Iâd like not to go blind. Dwarf Fortress already took most of my eyesight.
I feel like thruster trails were changed a bit too. There was some really pretty bloom going on.
Speaking of bloom, explosions are as blinding as ever. Which is awesome.
Maleficent brought up the comment about collision. Currently itâs not terribly difficult to track someone you canât see if you have your gravidar up, though I agree we shouldnât fly through structures in the release build.
Iâm running through how collision would work in my head and I think that at the current game speeds, it would too quickly turn into bumper cars in the soup. I actually suggest a speed increase (of about 100%) to fix this, as it would give people more ability to spread out, overshoot, and basically not stay so hot on someoneâs tail. Bullet speed would have to increase proportionally too, though I think turn rate should be unaffected. I also think health would have to drop substantially to facilitate this change.
I really had a lot of fun with this test, lots of new names and very high turn out! Canât wait for the next test!
Video coming tonight.